E-sports and Olympic Games: a journalistic criticism
Keywords:E-Sports, Olympic Games, Electronic games, Journalistic Criticism
E-sports can be considered a current sporting phenomenon, as they have gone through several historical processes, transformations, ruptures, continuities and discontinuities from the second half of the 20th century onwards. That said, the research had as general objective to understand the possibility of E-sports being inserted in the Olympic Games, thus, positive and negative nods on this issue were debated with a contemporary journalistic article. The study had specific objectives: i) to contextualize Esports; ii) present concepts, degree of popularity and legitimacy of the modality; iii) investigate the practice and its relations with youth and industry. This study presented itself methodologically as an opinion article in essay format. It was concluded that E-sports still have some resistance on the part of agents in the sports field, with a view to entering the Olympic Games - there is a need for more maturity in the relations between E-sports and IOC.
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